Campaign |
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AOI DM DID EI HttT LOW Liberty NR SoF SotBE THoT TRoW TSG AToTB UtBS - BAM |
Era |
AoH D - 1W ANLE A AOL AoG AoH(wKr) AoT AE A+D AE AH AR AE A BAE BEE BGE(b) BfTE BfM BE B+d BRE BRECM CoFM CA CEoM D(wKr) D+E D+A D+D D+E+E+E D+I D+M D+M D+N D+S DotD EPDE EH EM E+d EIME EoFM EoFME EoM EoMM EoMR EoM EoS EE EE EE+D EE+EoM+D ER GEE GE GEae GS GA H+EI H+M H+N HA I IC IR IME Kr Kr(A) LoC LA MC ME MCE0B MR N+A NC NCL(h) Nc+d NPE OMPTAoHE OMPTDE ORst PYR(DE6ul) RAE RAE(AoH) RPS S SRE SE SE SF+D SR TN+T TNM TP+N TP+N+T TP+T TPA TTT TA TMA TMA Top VPE VE V+D WTCTO—D WTOO—D WoC XE(d) hie ie |
Language |
C af ar bg ca ca cs da de el en@shaw en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sr sr sv tl tr vi zh zh |
The wilderness of Alfenheim is hard to travel if on foot, and impossible if mounted on a horse - it simply cannot keep its footing on the treacherous passes of the northern mountains. The Issaelfr have solved this problem by taming the yaks native to that land and riding them. They have found them useful in battle, as well.
Advances from: | Yak Rider |
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Advances to: | Yakmount Margrave |
Cost: | 44 |
HP: | 52 |
Movement: | 6 |
XP: | 120 |
Level: | 2 |
Alignment: | neutral |
ID | Frost Elf Yak Knight |
Abilities: |
horns impact | 16 - 1 melee | charge | |
harpoon pierce | 7 - 3 melee | ||
harpoon pierce | 14 - 1 ranged |
Resistances: | |
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blade | 10% |
pierce | -10% |
impact | 0% |
fire | -30% |
cold | 40% |
arcane | 20% |
Terrain | Movement Cost | Defense |
---|---|---|
Castle | 1 | 60% |
Cave | 3 | 40% |
Coastal Reef | 3 | 20% |
Deep Water | 100 | 20% |
Flat | 1 | 40% |
Forest | 3 | 40% |
Frozen | 1 | 40% |
Hills | 1 | 50% |
Impassable | 100 | 90% |
Mountains | 1 | 60% |
Mushroom Grove | 2 | 50% |
Sand | 2 | 30% |
Shallow Water | 3 | 20% |
Swamp | 4 | 20% |
Unwalkable | 100 | 0% |
Village | 1 | 50% |